饱和度溢出(Saturation Over flow)|我的世界1.12.2版本
如名称所示,这是一款能够提供额外饱和度栏的模组。
作者给出的介绍:
FORGE MOD
This mod allows you to gain saturation past the default maximum of 20.
If you don't understand, here's an example: If you have 19 saturation, and you eat food that gives you 4 saturation, you will now have 23 saturation. However, eating food again while already past the maximum will not exceed the maximum any further unless you set canGainPastSaturation to true in the config file.
Config - SaturationOverflow.cfg
canGainPastSaturation=[true/false] - False by default, allows you to gain extra saturation even after you have overflowed it.
This mod goes well with food mods like Pam's HarvestCraft where some high tier foods may exceed the maximum saturation to begin with, especially when using something like ScalingHealth where wasting saturation like that can get annoying.
This mod should work in both client play and server play and hopefully not conflict with anything.
This mod is open source, you're free to use the source for your own things or fork it if I give up on it. Although it's pretty simple.
This mod is free to be packed into modpacks.
译文:
这是一个forge模组。
这个模组允许你获得超过默认最大值为20的饱和度。
举个例子:如果你有19点饱和度,而你吃了能给你带来4点饱和度的食物,你现在将有23点饱和度。
然而,在已经超过最大值的情况下再吃食物,将不会再超过最大值,除非你在配置文件中把canGainPastSaturation设置为true。
配置 - SaturationOverflow.cfg:
canGainPastSaturation=[true/false](默认为false),允许你获得额外的饱和度,即使你已经溢出了它。
这个模组与食物模组如潘马斯农场配合得很好,因为一些高等级的食物在开始时可能会超过最大饱和度,特别是在使用ScalingHealth这样的模组时,浪费饱和度会变得很烦人。
这个模组应该在客户端和服务端中都能工作,希望不会与任何东西冲突。
这个模组是开源的,你可以自由地使用你自己的东西的源头,或者如果作者放弃了它,你可以fork它。虽然这很简单。
这个模组可以被自由打包成整合包。
下载地址 | 提取码:d9sh |